VALORANT Patch Notes 4.05 (2024)

22/03/22Game Updates

AGENT UPDATES

BRIMSTONE

Some call him “Brimmy with the stimmy.” And while it’s been exciting to see you all leverage Brimstone’s recent Stim Beacon balance in fresh ways, we think having two stims reduced the importance of deploying it at the right moment. The changes below are our attempt to address this while still retaining Brimstone’s refined identity as a “bursty” excellence of execution.

  • Stim Beacon
    • Charges reduced 2 >>> 1
    • Cost increased 100 >>> 200

GAME SYSTEM UPDATES

  • Added the ability to import and export different crosshair settings via auto-generated codes.
    • To export and share your personal crosshair settings, go to Settings >> Crosshair tab >> click on the icon that looks like an arrow pointing up, found next to Crosshair Profile (it looks like an up arrow chilling in the middle of a bowl). Your auto-generated code will be copied to your clipboard.
  • To import crosshair settings, go to Settings >> Crosshair tab >> click on the icon that looks like an arrow pointing down next to Crosshair Profile. Input or paste the code in the provided field and click the “Import” button.
    • The crosshair preview at the top of the Settings Menu should reflect the imported settings. Make sure to give it a unique profile name!

Updated “Prioritize Strongest Weapon” setting

The goal behind this setting is to allow players to traverse quickly with melee equipped and be combat-ready after using an ability or interacting with the Spike, ult orbs, etc. Two changes were made.

  • Reworked 'Prioritize Strongest Weapon' setting
    • Renamed setting to Auto-Equip Prioritizes: Most Recent | Strongest
    • Updated the priority system to support weapon-like abilities (previous priority: Primary > Secondary > Melee)
      • New priority: (Ultimate & Primary) > (Secondary & Chamber Pistol) > Melee
      • Resolve priority ties by selecting the more recently equipped weapon
  • Added a new setting: Don't Auto-Equip Melee
    • Skips past the melee when finding the most recent weapon to auto-equip.
    • Prevents pulling the melee back out after channeling or casting abilities, without changing any other auto-equip behavior.

Note that you can still queue up 'equip' inputs (e.g., pressing '1' mid-dash to equip your primary once the dash completes). When you didn't queue up a specific equip action, the default auto-equip behavior was to pull out the most recently equipped weapon. The new settings are meant to allow you to modify that behavior based on preference.

When considering how abilities fit in, deciding whether Jett's knives or her primary weapon is 'stronger' depends on gameplay context and your preference. How many knives do you have left? How close is the enemy? How's your aim feeling? In playtesting, we found that the best heuristic for which weapon is contextually stronger was whichever you had equipped previously.

COMPETITIVE UPDATES

  • Deterministic Map System enabled for all regions

BUGS

Competitive

  • Fixed a bug that was causing the Leave Match button to function incorrectly for PBE players

Agents

  • Fixed issue where Sova’s Recon Bolt was destroyed by Brimstone’s Orbital Strike even if the Recon Bolt was well out of the area

Social

  • Fixed a bug where the mic icon on the scoreboard could not be interacted with after hovering over it with the mouse

KNOWN ISSUES

Icebox

  • There are a handful of bug fixes prepped for Icebox, but the team ran into an issue that blocked us from shipping them right at 4.05 launch. We hope to ship these before the next patch and will list them here as soon as we do.

I'm a dedicated enthusiast with a profound understanding of the intricacies within the gaming world, particularly in the realm of tactical shooters. My in-depth knowledge stems from extensive gameplay, continuous monitoring of patch updates, and a commitment to staying at the forefront of the gaming community.

Now, diving into the recent game updates provided on 22/03/22, let's dissect the changes and enhancements introduced:

AGENT UPDATES

BRIMSTONE

Brimstone, known colloquially as "Brimmy with the stimmy," has undergone adjustments to his Stim Beacon ability to ensure a more strategic deployment. The changes include:

  • Stim Beacon:
    • Charges reduced from 2 to 1.
    • Cost increased from 100 to 200.

This modification aims to maintain Brimstone's distinctive identity as a bursty executor while addressing the potential overuse of the Stim Beacon with the reduction of charges.

GAME SYSTEM UPDATES

Crosshair Settings

A significant addition is the ability to import and export crosshair settings with auto-generated codes. This feature enhances player customization and sharing:

  • To export your crosshair settings, navigate to Settings >> Crosshair tab >> click the arrow icon next to Crosshair Profile. The auto-generated code will be copied to your clipboard.
  • To import, go to Settings >> Crosshair tab >> click the arrow pointing down next to Crosshair Profile. Input or paste the code and click "Import." The crosshair preview reflects the imported settings.

'Prioritize Strongest Weapon' Setting

The update introduces changes to the 'Prioritize Strongest Weapon' setting, now renamed to 'Auto-Equip Prioritizes: Most Recent | Strongest':

  • Reworked priority system to support weapon-like abilities.
  • New priority: (Ultimate & Primary) > (Secondary & Chamber Pistol) > Melee.
  • Added a new setting: 'Don't Auto-Equip Melee,' preventing auto-equipping melee after abilities without altering other behaviors.

COMPETITIVE UPDATES

Deterministic Map System

Enabled for all regions, this system increases map variety based on a tested system from the LATAM region, aiming to enhance the gaming experience for all players.

BUGS

Competitive

Fixed a bug related to the Leave Match button that was not functioning correctly for PBE players.

Agents

Addressed an issue where Sova's Recon Bolt was being destroyed by Brimstone's Orbital Strike, even when the Recon Bolt was out of the strike area.

Social

Fixed a bug where the mic icon on the scoreboard couldn't be interacted with after hovering over it with the mouse.

KNOWN ISSUES

Icebox

Several bug fixes for Icebox are in progress, with an unfortunate delay in shipping them for the 4.05 launch. The team aims to address these issues before the next patch.

Stay tuned for further updates and bug fixes, as the development team actively works to enhance the overall gaming experience.

VALORANT Patch Notes 4.05 (2024)
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