Animal Crossing: New Horizons takes place on a deserted island where players have to turn the place into a hospitable abode for themselves as well as ten other anthropomorphic villagers. They can get these villagers from mystery islands, amiibo cards, or even villagers who simply wandered into their campsite.
If they want the villagers to reside on their island, players simply have to speak to them and convince them to stay. However, on occasions, villagers inform them that they might be thinking of leaving their island.
This happens due to several reasons, and a few of them are enlisted below.
Animal Crossing: New Horizons villagers leave due to a number of factors
1) They have stayed on the island for a very long time
One of the most common reasons why New Horizons villagers leave players' islands is because they have been on it for too long. When they think about moving, they will have a white thought bubble looming over their head, and they will appear very lost.
When interacted with, these villagers will inform the player that they believe it is time for them to move on. In such cases, if the latter wants the villager to remain on their island, they can simply try to convince them to stay by interacting with them.
Their response highly depends on their personality type, but most of them decide to respect the player's wishes and stay on their island.
2) Due to negligence
New Horizons villagers often request to leave a player's island when they have been ignored by them for a very long time. This is one of the easiest ways in which players can get rid of villagers they don't want on their island anymore.
However, apart from negligence, a player's behavior towards a villager can also drive them towards wanting to leave the island. If the player misbehaves with the villager, such as pushing them around, ignoring them, or hitting them, the latter might inform them that they wish to leave.
3) Time travel
Time travel is highly debated in Animal Crossing: New Horizons, and villagers leaving is one of the main arguments put forward by players who are against time travel.
If players travel too ahead in time, the game takes it as them being absent for that many days. This results in villagers feeling neglected and thereby leaving the player's island. This is one of the few shortcomings that time travel has in New Horizons.
These are some of the main reasons why villagers leave in Animal Crossing: New Horizons.
Quick Links
More from Sportskeeda
Edited by Sijo Samuel Paul
Feedback Thank You!
";modalText += "
";modalText += "
";modalText += "
";modalText += "
";modalText += "
";modalText += "
";modalText += "
"modalText += "
Please select an option.
Please provide your feedback.
"modalText += "
"modalPopup.closeOnEsc = false;modalPopup.setHeader("Why did you not like this content?");modalPopup.setContentText(modalText);modalPopup.addCancelOkButton("Submit", resetRatingAndFeedbackForm, sendRating);modalPopup.removeCloseModalIcon();modalPopup.disableDismissPopup();modalPopup.open();} else {sendRating(index);}}function sendRating() {var requestPayload = {"post_id": 1048312,"rating_value": ratingValue}if (ratingValue > 3) {requestPayload.rating_feedback_type = null;requestPayload.rating_feedback = null;} else {if (!$('input[name="drone"]:checked') || !$('input[name="drone"]:checked').value) {showErrorMessage('option');return;}if (!$(".post-rating-feedback-note textarea") || !$(".post-rating-feedback-note textarea").value) {showErrorMessage('note');return;}var selectedOption = $('input[name="drone"]:checked').value;var feedbackNote = $(".post-rating-feedback-note textarea").value;requestPayload.rating_feedback_type = selectedOption;requestPayload.rating_feedback = feedbackNote;}pureJSAjaxPost(addratingAPI, requestPayload, onsaveRatingSuccess, onsaveRatingFail, function() {}, true);}function resetRatingAndFeedbackForm() {var activeStars = Array.from($all('.rating span.rating-star.active'));for (var i=0; i < activeStars.length; i++) {activeStars[i].classList.remove("active");}if ($('input[name="drone"]:checked')) {$('input[name="drone"]:checked').checked = false;}var userNote = document.querySelector(".post-rating-feedback-note textarea");userNote.value = '';modalPopup.close();}function onsaveRatingSuccess() {modalPopup.close();savePostIdInUserRatedPostsCookie();$("#post-rating-layout").classList.add("hidden");$("#post-rating-message").classList.remove("hidden");window.setInterval(function showMessage() {$("#post-rating-widget").classList.add("hidden");}, 3000);}function onsaveRatingFail() {console.error('Saving post rating failed!');modalPopup.close();}function savePostIdInUserRatedPostsCookie() {userRatedPostIds.push(1048312);var expiryTime = new Date();expiryTime.setMonth(expiryTime.getMonth() + 12); // Expiry after 1 yearsetCookie("user_rated_post_ids", JSON.stringify(userRatedPostIds), expiryTime);}function isPostRatedByUser() {var userRatedPostIds = getCookie('user_rated_post_ids');if (userRatedPostIds) {try {userRatedPostIds = JSON.parse(userRatedPostIds);} catch (err) {console.error(err);return false;}} else {return false;}if(userRatedPostIds.indexOf(1048312) >= 0) {return true;} else {return false;}}function getRatingCountByPostId(postId) {return new Promise(function(resolve, reject) {pureJSAjaxGet(getRatingCountBaseURL + postId + '/rating/count',function(data) {try {data = JSON.parse(data);if (data.meta_value) {resolve(data.meta_value);}reject("Failed to fetch rating count for the post:" + postId);} catch (err) {reject("Failed to fetch rating count for the post:" + postId);}},function(err) {reject("Failed to fetch rating count for the post:" + postId);}, true);});}function showErrorMessage(messageType) {var messageContainerId = '#' + messageType + '-error';$(messageContainerId).classList.remove('hidden');window.setInterval(function () {$(messageContainerId).classList.add("hidden");}, 5000);}(function() {var callFired = false;function lazyLoadPostRating() {if (callFired) return;callFired = true;if (!isPostRatedByUser()) {getRatingCountByPostId(1048312).then(function(ratingCount) {if (ratingCount < 10) {$("#post-rating-widget").classList.remove("hidden");}}).catch(function(err){console.error(err);});}}document.addEventListener("scroll", lazyLoadPostRating, { passive: true, once: true });document.addEventListener("mousemove", lazyLoadPostRating, { passive: true, once: true });document.addEventListener("touchmove", lazyLoadPostRating, { passive: true, once: true });})();
As a seasoned expert and enthusiast in the realm of Animal Crossing: New Horizons, I bring a wealth of firsthand knowledge and a deep understanding of the game's mechanics and intricacies. My extensive experience with the title, coupled with a commitment to staying abreast of the latest developments, positions me as a reliable source to shed light on the nuances of gameplay.
Now, delving into the details of the article on Animal Crossing: New Horizons, it addresses the dynamics of villagers leaving the player's island and outlines several factors contributing to their departure. Let's break down the key concepts mentioned in the article:
-
Deserted Island Setting:
- Animal Crossing: New Horizons unfolds on a deserted island, where players are tasked with transforming the environment into a hospitable home for themselves and anthropomorphic villagers.
-
Acquiring Villagers:
- Players can obtain villagers through various means, including mystery islands, amiibo cards, or chance encounters with villagers visiting their campsite.
-
Villager Interaction:
- Villagers may express their intention to leave the island, marked by a white thought bubble. Interacting with these villagers allows players to attempt to convince them to stay, with the outcome influenced by the villager's personality type.
-
Reasons for Departure:
- Villagers may consider leaving due to different factors: a. Extended Stay: Villagers may decide to leave if they have been on the island for an extended period. b. Neglect: Ignoring villagers or mistreating them (e.g., pushing, hitting) can lead them to express a desire to leave. c. Time Travel: Time travel, a debated practice in the game, is mentioned as a factor. Moving too far ahead in time can make the game interpret the player's absence, potentially resulting in villagers leaving.
-
Player Influence:
- Players have the agency to shape the outcome by either encouraging villagers to stay through positive interactions or allowing them to leave if they wish.
Understanding these concepts is crucial for players seeking to create and maintain a thriving community of villagers on their Animal Crossing: New Horizons island.