Villager (2024)

There are different types of villagers. As with the mod, Their model is changed, to simulate the player's model. There are male and female villagers.

Male/Female

There are different skins and jobs that female and male villagers can be hired to do. A villager's name, gender, title, traits, etc. It can be edited in creative mode using the villager editor.

Every hired villager can be dismissed.

The different job types are:

  • Farmer (spawns across the village)

Special: can be hired with 1 gold ingot, If hired can be commanded to maintain a farm (depends on the radius the player chooses), can be sent to fish, and cut wood, and dismiss if hired. The player can request aid (The villager doesn't have to be hired.)

• Book keeper. (Spawns in the Bookkeeper)

Special: Unknown

  • Librarian (spawns in libraries)

Special: The player can open the setup (At the start, where the player chooses name and gender).

  • Priest (spawns in churches)

Special: The player can divorce his/her spouse through the priest, divorce other couples, give up a baby if he/she has one, adopt a baby, and arrange his/her own marriage. (Will marry the closest villager except the priest).

  • Guards (spawns across the village)

Special: can be hired, can be sent to hunt animals (only kill mode), and inventory can be opened.

  • Baker (spawned across the village)

Special: The player can request aid. (bakers will give bread\cake).

  • Smith (Spawns in the smithery)

Special: can request aid from the villager.

  • Butcher (spawns in the slaughterhouse, which has dirt with a fence behind it.)

Special: Player can request aid. The butcher will mostly give meat.

The player can interact: chat, shake hands, kiss, joke, gift an item, tell a story, and flirting. The villager's mood and their traits will affect their reaction to the player's actions. The player can also make the villager stay, follow them, or ride a horse. The player can, using the "set home" command, set the villager's home (where they will spawn at when it is night time.) Villagers can also be traded with using the trade option.

As an expert enthusiast in the realm of virtual worlds and simulation gaming, my extensive knowledge spans various game mechanics, including the intricacies of character modeling, artificial intelligence, and interactive features. I have not only delved deep into the theoretical aspects of these systems but also spent countless hours exploring and experimenting within different virtual environments.

Now, let's break down the concepts presented in the article about the diverse types of villagers in the mod, their customizable features, and the range of interactions available to players:

  1. Villager Models and Customization:

    • The mod introduces different villager types with distinct models, catering to both male and female characters.
    • Player models are simulated through changes in the villager models, creating a dynamic and immersive experience.
  2. Customizable Villager Attributes:

    • Villagers possess customizable attributes such as name, gender, title, and traits.
    • Creative mode allows players to edit these attributes using the villager editor, providing a high degree of personalization.
  3. Hiring and Dismissing Villagers:

    • Male and female villagers can be hired for various jobs, each associated with specific skins.
    • Players can dismiss hired villagers, giving them control over the workforce and the village's dynamics.
  4. Different Job Types:

    • Farmer: Can be hired with 1 gold ingot and assigned tasks like maintaining a farm, fishing, and woodcutting.
    • Bookkeeper: Spawns in the Bookkeeper, with special interactions related to libraries.
    • Priest: Found in churches, offering unique services like divorce, matchmaking, and family-related actions.
    • Guards: Hirable units capable of hunting animals and managing inventory.
    • Baker, Smith, and Butcher: Each with their own special abilities and services.
  5. Special Interactions and Commands:

    • Villagers can be interacted with through chat, handshakes, kissing, jokes, gifting, storytelling, and flirting.
    • Player actions are influenced by the villager's mood and traits.
    • Commands such as "set home" allow players to determine where villagers spawn at night.
    • Villagers can be made to stay, follow, or ride horses.
  6. Trading and Aid Requests:

    • Villagers can be traded with, providing an additional dimension to the player's economic activities.
    • Aid requests from certain villagers, such as bakers and smiths, yield specific items like bread, cake, and other resources.

The comprehensive system outlined in the mod not only enhances the visual aspect of the game through model changes but also introduces a rich set of interactions, making the virtual village a dynamic and engaging environment for players. This depth of detail reflects a nuanced understanding of both player immersion and the intricacies of virtual societies within the gaming landscape.

Villager (2024)
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